Access+ games
Tested in the field and validated by medical and recreation professionals, Access+ games focus on accessibility and ease of use. They stimulate a wide range of cognitive functions and promote social interaction in a positive, reassuring setting.
Dobble
1 to 4 players
10 minutes
6+
Discover the Access+ version of the popular Dobble speed and observation game, which has been adapted for players living with cognitive disorders.
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The cards and symbols are bigger for easier handling and recognition and progressive levels of difficulty are proposed in the rules to make the game as accessible to as many people as possible.
Dobble Access+ remains true to the original version of the game: Players must find the symbol in common between their card and the drawn card. The adaptions make it possible for everyone to play together and have a great time.
Included are analyses by scientific experts, to inform practitioners, caregivers and patients of the benefits of the game and the cognitive functions it stimulates.
Dobble Access + stimulates attention, observation, speed, memory and motor skills, among other functions.
Definition of the main improved functions
Mental imaging
Mental imaging is mentally visualizing an object, an idea, a situation and so forth.
Emotion management
Emotion management means controlling one’s emotional state. It makes it possible to reduce the negative effects of an emotion, decrease impulsivity and focus on what soothes us or makes us happy.
Short-term memory
There are different types of memory. Short-term memory can hold a small amount of information for a short period of time. Working memory allows you to reflect on this information. These two types of memory make it possible to conceptualize, perform mental calculations and more.
Speech and discourse
Oral language makes it possible to express ideas verbally, use learned vocabulary and develop diction and pronunciation.
Planning
Planning involves setting steps to follow to reach an objective. It makes it possible to get organized and make decisions in complicated situations.
Motor skills
A motor skill is the ability to engage the muscles to perform movements, like walking, running, bicycling, etc. A fine motor skill, more specifically, involves using the muscles to perform more precise movements, such as manipulating small objects (to write or draw, for example), tying one’s shoelaces, etc.
Social relations
Social relations are all the interactions and communications we have with others and all the types of personal ties we develop.
Visual-spatial processing
Visual-spatial processing lets us perceive the objects around us and orient ourselves in our environment
Cortex
1 to 4 players
15 minutes
8+
Discover the Access+ version of the popular Cortex Challenge game, which has been adapted for players living with cognitive disorders.
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The cards are bigger for easier handling, the challenges were carefully selected to make them accessible to as many people as possible, an answer booklet was added to make caregivers’ work easier and two levels of difficulty are now proposed in the rules.
The instructions are the same as for the original game: Win the challenges to win the game. The adaptions make it possible for everyone to play together and have a great time.
Included are analyses by scientific experts, to inform practitioners, caregivers and patients of the benefits of the game and the cognitive functions it stimulates.
Cortex Access+ stimulates attention, memory, thinking and calculation skills, among other functions.
Definition of the main improved functions
Mental imaging
Mental imaging is mentally visualizing an object, an idea, a situation and so forth.
Emotion management
Emotion management means controlling one’s emotional state. It makes it possible to reduce the negative effects of an emotion, decrease impulsivity and focus on what soothes us or makes us happy.
Short-term memory
There are different types of memory. Short-term memory can hold a small amount of information for a short period of time. Working memory allows you to reflect on this information. These two types of memory make it possible to conceptualize, perform mental calculations and more.
Speech and discourse
Oral language makes it possible to express ideas verbally, use learned vocabulary and develop diction and pronunciation.
Planning
Planning involves setting steps to follow to reach an objective. It makes it possible to get organized and make decisions in complicated situations.
Motor skills
A motor skill is the ability to engage the muscles to perform movements, like walking, running, bicycling, etc. A fine motor skill, more specifically, involves using the muscles to perform more precise movements, such as manipulating small objects (to write or draw, for example), tying one’s shoelaces, etc.
Social relations
Social relations are all the interactions and communications we have with others and all the types of personal ties we develop.
Visual-spatial processing
Visual-spatial processing lets us perceive the objects around us and orient ourselves in our environment.
Timeline
1 to 4 players
15 minutes
8+
Discover the Access+ version of the popular Timeline memory and thinking game, which has been adapted for players living with cognitive disorders.
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The cards are bigger for easier handling, the events were carefully selected to make them accessible to as many people as possible and a pack of Personal Experiences cards has been created specifically for the Access+ version so that players can look back on events in their own life.
This version has the same instructions as the original game: Players create a timeline by placing the cards they draw in the correct order of the events depicted on them. The adaptions make it possible for everyone to play together and have a great time.
Included are analyses by scientific experts, to inform practitioners, caregivers and patients of the benefits of the game and the cognitive functions it stimulates.
Timeline Access+ stimulates memory, thinking, attention and planning, among other functions.
Definition of the main improved functions
Mental imaging
Mental imaging is mentally visualizing an object, an idea, a situation and so forth.
Emotion management
Emotion management means controlling one’s emotional state. It makes it possible to reduce the negative effects of an emotion, decrease impulsivity and focus on what soothes us or makes us happy.
Short-term memory
There are different types of memory. Short-term memory can hold a small amount of information for a short period of time. Working memory allows you to reflect on this information. These two types of memory make it possible to conceptualize, perform mental calculations and more.
Speech and discourse
Oral language makes it possible to express ideas verbally, use learned vocabulary and develop diction and pronunciation.
Planning
Planning involves setting steps to follow to reach an objective. It makes it possible to get organized and make decisions in complicated situations.
Motor skills
A motor skill is the ability to engage the muscles to perform movements, like walking, running, bicycling, etc. A fine motor skill, more specifically, involves using the muscles to perform more precise movements, such as manipulating small objects (to write or draw, for example), tying one’s shoelaces, etc.
Social relations
Social relations are all the interactions and communications we have with others and all the types of personal ties we develop.
Visual-spatial processing
Visual-spatial processing lets us perceive the objects around us and orient ourselves in our environment.
Dixit Universe
1 to 4 players
20 minutes
8+
Discover the Access+ version of the popular idea association game Dixit, which has been adapted for players living with cognitive disorders.
Click for more information
The cards have been carefully selected and divided into two levels of complexity, and two game modes are proposed in the rules to make the game accessible to as many players as possible.
Dixit Universe Access+ adapts the mechanics of Dixit and Stella: players draw a Word card and then vote for the illustrations that best match it, either individually or as a team. In this way, everyone can enjoy Dixit’s superb illustrations and their evocative, dreamlike aspects.
The game also includes analyses by scientific experts, to inform practitioners, caregivers and patients of the benefits of the game and the cognitive aspects involved
Dixit Universe Access+ engages speech, mental imagery, and short-term memory functions, among others.
Download your printable game elements by clicking here
Definition of the main improved functions
Mental imaging
Mental imaging is mentally visualizing an object, an idea, a situation and so forth.
Emotion management
Emotion management means controlling one’s emotional state. It makes it possible to reduce the negative effects of an emotion, decrease impulsivity and focus on what soothes us or makes us happy.
Short-term memory
There are different types of memory. Short-term memory can hold a small amount of information for a short period of time. Working memory allows you to reflect on this information. These two types of memory make it possible to conceptualize, perform mental calculations and more.
Speech and discourse
Oral language makes it possible to express ideas verbally, use learned vocabulary and develop diction and pronunciation.
Planning
Planning involves setting steps to follow to reach an objective. It makes it possible to get organized and make decisions in complicated situations.
Motor skills
A motor skill is the ability to engage the muscles to perform movements, like walking, running, bicycling, etc. A fine motor skill, more specifically, involves using the muscles to perform more precise movements, such as manipulating small objects (to write or draw, for example), tying one’s shoelaces, etc.
Social relations
Social relations are all the interactions and communications we have with others and all the types of personal ties we develop.
Visual-spatial processing
Visual-spatial processing lets us perceive the objects around us and orient ourselves in our environment.
What our experts say
Robert, Philippe
Professor of Psychiatry
« Board games help people live better by improving their quality of life. »
Tro, Mathilde
Director of Non-Pharmaceutical Support – Korian (France)
« Games are a tool that stimulate abilities and prioritize the notions of fun and shared play. »
Pelletier, Anick
Remedial teacher, Bachelor of Science in academic and social adaption
« The Access+ line of games is specifically adapted to support remediation for cognitive disorders. »
Gueyraud, Cédric
Doctor of Education Sciences, manager of France’s national training center for the game and toy trades (FM2J) and head lecturer at the Lyon 1 and Lyon 2 universities.
« Playing games creates a space to be free, independent and creative, which fosters a sense of fulfillment. Games act as a social driver, a cultural object and an educational and therapeutic support. »
Debien, Christophe
Hospital practitioner in psychiatry
« Play to soothe, strengthen, grow […] play as a means of care, without a doubt. »
Batlle, Aurélia
Special educational needs teacher
« The game is an ideal medium for getting students to accept that they need to make an effort and take the risk of making a mistake to overcome a difficulty. »